Industrial zones and entertainment complexes in. ago. The Qhapaq Ñan is also a unique improvement, unlocked at Foreign. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Updated on July 24, 2023, by Ashely Claudino: is divided into two different game sections - players can either play the main game or play scenarios. Outside of the "you can't stack them" thing, what is the benefit of trading one luxury resource over another? For example: -My civ has 2 Incense and 1 Silk -My trading partner has 1 silk, 2 furs and 2 jade. With. Ea. Throughout the game you gain Civics Cards which you can slot in and out. . Adversely, there are. - How many amenities does each city need? The general formula for. The Julius Caesar strategy is simple. For instance, a city of 5 or 6 citizens will only need 2 amenities to be content, whereas a city of 11 or 12 people will need 5. Civilization 6 Early Game Tutorial Part 1 - The Ancient Era. Diplo victory - Guide to win most resolutions in the World Congress. Fortunately, there are many different ways that Housing can increase. Following this guide requires the Gathering Storm expansion. I believe the rate, in a standard speed game at least, is a reduction of one war weariness. 1) Luxury Resources and Improvements 4. Rise and Fall Expansion. Intro: America is a late game Tourism powerhouse, and I mean POWERHOUSE. They are exceptional historical figures with special abilities, which appear in your civilization when you develop a particular aspect of the gameplay sufficiently. Ruhr Valley. I'd just like to know how to eliminate hapiness / have more amenities to not have any problems with the hapiness of my nation. I wish rivers were less important to Commerce and Lux gave a bonus to compensate. Each of your people can work one of the Tiles within a city's borders, or it seems can work in a building as a Specialist. The higher a player's Amenities, the happier their population is. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. This guide is divided into multiple sections explaining how best to use and play against this specific civ. ago. The new district system is the backbone of the economy in Civilization 6. Forbidden City. When enabled, the leader's former model and abilities are repurposed as an alternate persona. 1) Housing 1. Back to Civilization VI Back to Diplomacy Go to Diplomatic Favor The World Congress is a new gameplay mechanic in Civilization VI: Gathering Storm and is the key to the new Diplomatic Victory. Dan Western. Promoting appointed Governors to unlock new abilities and effects. Dupelicates count as 2 amenities that get automatically distributed between the most needy cities IE your largest. . Production for your earliest cities is a precious commodity, so you have to take. May 25, 2020 Civilization Amenities are one of the essential things you need to understand for good city management in Civilization 6. In the early game, farms and tiles next to fresh water can provide a small amount of housing. Alhambra: +2 Amenities from Entertainment, +2 Great Genearl Points, +1 Military Policy Slot, provides the defensive bonuses of a fort. Aiding you in your endeavour is quite possibly the game's strongest economy. Assuming they are willing to trade, which should ask to trade out of the. Here are all 37 Natural Wonders currently available in-game and their respective effects. Note that: Once a Belief is chosen, it cannot be chosen. . Civilization Bonuses. Similarly to the Quarry (see above), it provides your city with a Production bonus, but what also matters is the range of resources that allow you to build it. Introduction. Back to City (Civ6) Population is a measure of the number of Citizens living in a city in Civilization VI and its expansions. Using assigned Governors special. How to Analyze Start Locations in Civ 6 Rise and Fall a Guide to your Settling Strategy. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Having adequate Housing in your cities is crucial to growing your cities. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. In Civ 6, you should aim for a lot of cities - like, try and get at least ten by the time you hit Medieval era, and keep expanding after that - and keep most of the ones you conquer, since Amenities are fairly easy to handle with Entertainment Districts or Water Parks in every 3-6 cities. We would like to show you a description here but the site won’t allow us. One reason why you should provide sufficient of amenities because when you are aiming. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Following this guide requires the Gathering Storm expansion. Dupelicates count as 2 amenities that get automatically distributed between the most needy cities IE your largest. This game mode is only available to those who have either. Religion is pretty powerful in Civ 6, even marking a new victory condition ( read our Religious Victory guide here). To work a resource, players need to use a builder to either construct a specific tile improvement (on land) or build a Fishing Boats (on water), or they can settle a City on top of the resource. The lead producer of the game is Dennis Shirk, and the lead designer is Ed Beach. Early-ish game. Palace receives +3 Housing and +1 Amenity +2 Science and +2 Culture per turn before you settle your city. -1 cavalry unit within 1-2 turns of that coastal city. While staples like Wonders, Barbarians and City-States remain. Amenities are a mechanic introduced in Civ 6, and it works a bit like the Happiness mechanic used in previous versions of the series. Tobacco. Bermuda Triangle. From leader profiles to in-depth strategies in every game phase. . This score lives as an evolving audio record of your civilization’s progress as players aim to. Its second expansion pack,. Otherwise, our Civilization 6 guide, tips and tricks covers the essentials before you master early game, mid. -6 ranged units, 2 melee units, 3 cavalry units spread evenly between your 3 border cities. Amenities Panel Civ 6. Civ 6 wants me to move my left hand all the way across the keyboard to the arrow keys though, as they're the only ones that scroll the map by default. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Sankore. It's better then having a bunch of useless bonus resources that give alittle extra gold. If you imagine moving a unit over the distance each tile they would cross counts as one. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Next Economy Improvements Prev The World Natural wonders. PM_ME_CHEAT_CODEZ. To help new players in their path to victory, we have compiled 10 basic tips on how to start a game of Civilization VI in the best way possible. But definitely godly. The chapter below of Civilization 6 game guide contains the list of all technologies from Antiquity. Found on flat grassland and plains without features, and in woods and rainforest. not meant to be sour. Rebel units may spawn in the city's territory, population growth is reduced by the same as above. +4 Housing, +2 Amenities, -8 Gold to all cities with at least 3 specialty districts. If a Civilization sends enough Envoys to a City-State, the city-state will declare that civilization as their Suzerain. Water tiles do not have Appeal unless they contain a natural. In previous games in the series. Simulator. Iron Angel submitted a new resource: Amenity Guide - Amenity Guide Amenities is the new happiness factor in Civilization VI. Water parks behave similarly if you have Rise and Fall. The system has been greatly expanded compared to Civilization V: Gods & Kings, and is now pretty similar to the one from Sid. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Fact Checking Policy. i. In turn, spreading a founded Religion can bring many benefits to a Civilization, and even win the game with a Religious Victory. 8. See our Civilization 6 Gandhi guide. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. updated Jan 4, 2017. Question. Civ VI Loyalty Guide. Fortunately, there are many different ways that Housing can increase. ). ) Some wonders, such as the temple of Artemis grant amenities. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 1) Neighborhoods and Preserves 2. CIV 6: Absolutely struggling with Amenities and CIV Relationships on Deity mode! I am able to win Deity mode/Standard speed 90% of the time, but in every single game my amenities suffer and I receive horrendous warmonger penalities. As cities lose one amenity per two points of population, that means you need four amenities for every city of size 2+, five amenities for every city under size 4+, and so forth to maintain that status. If you are at war for too long, cities inside your empire will begin to lose amenities due to war weariness. This guide explains the basics of each civ in the game, including: The civ's icon. You can’t wield powerful armies if you don’t have the population for it! Special thanks to “Fun Breakers” on YouTube who put together this great guide. Religion: River Goddess (Pantheon): +1 Amenity to cities if they have a Holy Site district adjacent to a River. America Unique Ability - Founding Fathers: Earn all government legacy bonuses in half the usual time. Even if you’re a Civilization veteran, it might be time to dust off your internal Civilopedia and reacquaint yourself with the. This improvement allows you to mine more resources. This guide is divided into multiple sections explaining how best to use and play against this specific civ. COLOSSEUM: +3 to cities in 6 tiles. I. Pre-Rise and Fall content packs. GS – 10% increase to ALL yields. Temple of Artemis. mostly i ignore the notifications and right-click them. No matter if you’re a budding city builder or a battle-hardened Civ veteran, Civilization VI has something to offer you. e. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Robert’s leader ability, Bannockburn, enables Scotland to declare a War of Liberation after gaining Defensive Tactics rather than Diplomatic Service, which comes much later in the civics tree. The following guide will help you understand Civilization VI Amenities and how they work, along with their sources and requirements. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Hojo Tokimune - Japan. Overview. This civilization 6 guide will rank every civ 6 great person type. Citizens are one of the Game Concepts in Civilization VI. A game of Civilization is a lot like rolling a snowball down hill. You can build entertainment districts, trade for luxury resources, or build wonders. However, unlike Food, Production can be converted into other statistics like. No Production = City can't build anything. 3. Even all these years after release, a Civilization VI strategy guide is always handy. Rise and Fall Expansion. Some special resources (from zanzibar and some great people) can give amenities to 6 cities. If you want to succeed on Deity it is important to understand how your district choices shape your strategy and propel you toward victory. The amenities system is way more manageable and easier to play around than happiness in Civ V. View Mobile SiteCiv 6 Amenities Guide. Join our little community & support me:6 Portugal Guide: to the list of Buildings The Stadium is an advanced entertainment building in Civilization VI. In this civ 6 guide Im going to be giving tips for the first 50 turns for deity in civilization 6. you made mistakes, at least in easier difficulties. Zoo = +1 amenity for each city in 6 tiles, Stadium = +2 for each within six tiles. This article is part of a directory: Civ 6: Complete Guide. It's better then having a bunch of useless bonus resources that give alittle extra gold. Entertainment centers and water parks provide amenities, and if you develop them far enough, the can benefit nearby cities as well. We will show you how to. This guide will go over how each district should be evaluated when working toward different victory conditions. Civilization. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. It is affected by a number of. Ea. 4) Great People 5) The Power of Prosperity Housing Here players can take a look at the selection of , they can also learn about the. 1 city can't get two amenities from diamonds, just four cities get 1 amenity. Hattusa - 1 Envoy: +2 Science in your Capital; 2 Evoys: +2 Science in every Campus district; 6. They are led by Lady Six Sky, under whom their default colors are light blue and teal. +3 Amenities from Entertainment. Gain 300 Gold after conquering a City for the first time. So the more cities you have, conquered or founded, the more luxury resources required. You've asked for it, so here we go! The first of a two part series looking at moving up the difficulties in Civilization 6. When he's not working on his business, he's likely in the gym or playing video games. Maintaining positive Amenities while attempting a domination victory is very important in Civilization 6. In Civilization 6, this has been made into Amenities: features of the cities of your nation that keep your citizens happy with your rule. As a new Leader of Japan, Tokugawa shares the same Civilization Ability, Unique Unit, and Unique Building as Hojo Tokimune. Put Victor in a nearby city with the promotion that gives other cities +4 loyalty. If no one gives a shit you’re free and clear, unlike with rise and fall. By Jack Vander Published Sep 7, 2020 The Amenity mechanic in Civilization 6 determines whether or not a player's city is happy. ; Factors that can increase War Weariness include the duration. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. Even though it might sound strange, religion is a perfect way to get Amenities in Civilization VI. While a Scout is almost always the best first choice in any Civilization 6 build order, what to build second, third, and fourth is a much more complicated question. As you improve your Amenities in a given city, it will help promote growth and boost the Population of that city. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Civ 5 felt like every city can be a swiss army knife that can do EVERYTHING. City sprawl mod increases the sprawl to try and make districts look a bit more integrated. BUENOS AIRES: bonus resources behave like luxuries. This guide will be continuously updated whenever needed. It requires the Games and Recreation civic. If you don't know where it is, you can right-click on the game in your Steam library and select Properties > Local Files > Browse Local Files. There are a lot of mechanics players need to keep track of in Civilization 6 to keep their kingdom, country, or empire strong. Amenities aren’t exactly the most transparent aspect of Civ 6, for all that they’re critical to the success of your empire. The default. These leaders all specialize in quickly dominating. There are also icons next to every city's name if there is an amenity and/or housing problem, so i try to counteract them the next time i have to chose production in that city. A general strategy. 1 Amenity for. . Civ 6: Complete Guide. Trade! advertisement. I just really can't seem to get a good handle on managing amenities in my cities. There is a limit of 1. fandom. Rise and Fall Expansion. -1 naval unit guarding/scouting the coast of that coastal city. not a rule though ;-) #3. Rise and Fall Expansion. Otherwise, our Civilization 6 guide, tips and tricks covers the essentials before you master early game,. Explore. This game mode is only available to those who have. Each city in the game needs a certain number of Amenities to keep its citizens happy. 2) Good Population Advantages 2) Housing Structures 2. 1) Housing 1. 1) Neighborhoods and Preserves. 5) 5. In Civilization 6, the growth of your empire is dependent on the happiness of its citizens. Things To Do First By Nick , SirFatCat , Greg Atlas , +789 more updated Oct 22, 2016 Want to start off a game of Civilization VI well and get an advantage over the. Civilization VI District Guide (August 2020 Update) and a Fan Blog Preview. If your city had 4 population in a dark age that would be 2 loyalty pressure. However, unlike Food, Production can be converted into other statistics like Science, Culture, Gold or. That would help with amenities until you are able to put down an entertainment district. Those guides are pretty out of date. Arabia is one of the original 19 civilizations available in Civilization VI. Great People (GPs) return in Civilization VI. Based on what I can glean from the top of the screen, you have 9 unique luxuries, which would provide 36 amenities across your 17 cities, and your cities are receiving a total of 46 amenities (36 from luxuries, plus 1 from palace, and presumably 9 others from some combination of entertainment and policies). This guide goes into plenty of detail about Venetian strategies, uniques and how to play against them. ) 3. Every additional two citizens from three and up raise the number of amenities needed for the city to be content by one. In the realm of "Civilization 6", amenities play a pivotal role in ensuring the growth, success, and overall satisfaction of your cities. If you have more amenities in a city than required, you will get slight yield bonuses, meaning that city grows faster and generates more culture, science, production etc. That's a point that's rarely brought up. 7. Pano1g’s Civilization 6 Gathering Storm Pantheon Guide (Post September 2019 Patch) City Patron Goddess: +25% district production to cities without a specialty district is consistent, useful for every victory condition but incredibly weak. Following this guide requires the Gathering Storm expansion. Back to Civilization VI Back to City Go to List of districts in Civ6 A District is an essential part of a city in Civilization VI that manifests the city's development and specialization over time. Un des éléments fondamentaux de Civilization VI qu'il faudra gérer dans votre empire est l'Activité, aussi nommée Amenities en. Civ 6 Housing Guide: 6 Basic Gameplay Improvements: ora an. A Civilization 6 guide to the basics of how to play. ) Some wonders, such as the temple of Artemis grant amenities. #7. Start tracking progress. Civilization 6 Guide. However, now that we have a. 1. Back to the list of districts The Entertainment Complex is a District in Civilization VI, dedicated to providing happiness and Amenities to your empire. Rome, Spain, Gran Colombia, Portugal, Mali, Phoenicia, etc. Ea. Plantation. A CIV for all players: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. The art of expansion is everything for any nation, people being the lifeblood of civilization. Effects: +1 Amenity from entertainment to parent city Amenities from the Zoo and Stadium buildings extend to cities whose City Centers are up to 6 tiles away. This Civilization 6 guide is chock full of tips and tutorials to help you get started in the 4X strategy gameRELATED: Civ 6: Complete Guide. In order to get the Amenities from a luxury you have to improve that luxury tile (so Cocoa would require a plantation, for example). Civ 6 First Turn Tips: ora and welcome back to Civilization VI! Today I've got my ultimate Civ 6 Housing tutor. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Riparian_Drengal •. These structures will provide at least +1 Amenities to your cities. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Discusses flanking and support bonuses. 3K. Well, and enough cities to make that work. 2. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. And so on. Other ways to raise Housing points. As a Pantheon/Religion progresses, it also acquires Beliefs---bonuses granted by that Religion. . If you move continents you'd typically then be fighting for space with 2 others. The Audience Chamber combined with Australia's civ ability makes getting cities to large sizes early on much easier - so long as you can get the amenities. Promoter: +4 Amenities in the City this Governor are in. River Goddess Pantheon Belief: +1 Amenity for cities with a Holy Site built next to a river. #5. That number is still 3. Civ 6 playability improvements. Purchase Civ VI and it's DLC while supporting the channel here! are a core part of Civilization VI and are crucial for. They represent the contentment of a city, replacing the happiness mechanic from previous games. 3. Join this channel and. Try to hit that. What are amenities, how do you get more. Each city’s Amenities level is the sum of positive and negative Amenities, which affects the satisfaction level of its citizens. The civ's start bias, if it has one. Civilization VI is an extremely dense game, with countless bonuses for doing seemingly mundane things. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The general formula for a city to be content is the following: Amenities = (Population/2) and the. First, find Civ 6’s install folder. You can continue to expand and build new cities even during a deficit. I just really can't seem to get a good handle on managing amenities in my cities. Bonus production toward Medieval, Renaissance, and Industrial era wonders. Grants 2 Jeans, a uniquely manufactured Luxury resource which provides +4 Amenities each. It has a great impact on diplomacy and strategy, There are various factors that contribute to the warmonger penalty. Range is counted from the adjacent tile i. If you just finished defending your city from a warmonger civilization or pesky barbarians, you’ll probably have some improvements or districts pillaged. Each has a different role and has different bonuses based on its type. Likewise, your population's happiness is measured by Amenities in Civ 6, and that happiness dictates the bonuses or restrictions to non-Food yields (like Science) in each city. In general, having three tiles with a score of 4 or higher is ideal. Following this guide requires the Gathering Storm expansion. 2. You can’t wield powerful armies if you don’t have the population for it!Special thanks to “Fun Breakers” on YouTube who put together this great guide. Look especially for civs with very general bonuses and/or the ability to make strong economies. +4 Amenities; Incense - +1 Faith, +4 Amenities; Pearls - +1 Faith,. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Civilization 6 marks an exciting new chapter in the illustrious, and frankly staggering, 25 year history of the 4X strategy. 2) Wonders 4. -10 gold per turn and -2 amenities in a city is a huge penalty. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. - What are amenities? Amenities are what determines the happiness of the citizens in your cities. In fact, you’ll begin your empire with an Amenity; your capital city always starts with one by default. Amenities are an important part of Civilization VI, and they can have a significant impact on your city's happiness and productivity. WATER PARK: +1. Some CS also have amenities bonus that are quite strong (Buenos Aires, Muscat, Zanzibar), they are good CS to invest envoys on. There's really no reason to limit city growth unless you're worried about amenities and there are plenty of ways to get amenities. → See City-States for information on unique bonuses obtained when becoming the Suzerain for any given City. Civilization 6 is an engrossing strategy game in which the player can easily lose track of time by telling themselves "one more turn" over and over again. Amenities is the new happiness factor in Civilization VI. While I don’t generally recommend depending on them to provide your citizens with the amenities they need, it’s good in a pinch if you have multiple cities struggling with amenities. High production potential, making for a good military or wonder production city. Increased Diplomatic Visibility with all civs. . Mines also have +4 amenities. In almost all cases, Appeal applies only to land tiles. FERRIS WHEEL: +1. What is the point of a National Park in Civ 6? It provides tourism equal to the appeal of the tiles included in it, and thus can be an important part of a strategy pursuing a Cultural Victory. I think gathering storm and rise & fall both do a great job of making the game feel full. Use the quick-links in the contents table below to jump to the topic that interests you. New Tutorial systems introduce new players to the underlying concepts so they can easily get started. It represents an empire's power in matters of the immaterial and the spiritual world. Detailed Appeal Lens. Sam Desatoff. Leader: Pachacuti. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Bonuses to culture, science, faith, or gold from natural wonders, crabs, etc. It is meant to emulate habitation and sanitation factors in cities, and the limits that overcrowding imposes on growth. 2. Removed if game started after the Industrial Era. Think about it this way, if it says " within 1 tile of the city ", will you have the single city center tile in mind, or the tiles adjacent to city center? Probably the latter. Pre-Rise and Fall content packs. Edit: As a response to some of these replies, I typed up a. Terminology used in this guide and not in-game is explained here. ago. Unrest: 1-2 Amenities less than needed. Civilization VI. You have 2 Iron, all your cities can. What is Fandom?. Pre-Rise and Fall content packs. -2) When you capture a player's capital or cities, you gain boost to technology and civics (unlike Civ 5) -3) You can settle an awesome peace treaty by getting a lot of gold or artworks per turn. The Alhambra is one of the Wonders in Civilization VI. No matter if you’re a budding city builder or a battle-hardened Civ veteran, Civilization VI has something to offer you. Dan Western is the founder of Gaming Gorilla, as well as several other infotainment blogs. This guide will be continuously updated whenever needed. Even though. In essence, the river goddess grants players +2 amenities as well as +2. How to get amenities in Civilization 6?Amenities in Civ 6 New Frontier are responsible for the city growth - keeping your population loyal and productive. Some CS also have amenities bonus that are quite strong (Buenos Aires, Muscat, Zanzibar), they are good CS to invest envoys on. Civ V has an artificial cap that's impossible to play around to an extent. It featured a clean and minimalistic design, with easy-to-navigate menus and tooltips that made understanding game mechanics more straightforward for both new and experienced players. Civilization 6 Switch Guide. if you have a game with 8 civs and 4 continents, it'll generally be 2 per continent. Also, if you want an overview of the housing and amenity status of all your cities, click on the "reports" button at the top and choose "city status". District(0)>1>2>3>4>5>6 In order to get the bonus the city centre needs to be within the specified radius. Pillaged tiles apply -1 Appeal to adjacent tiles. See full list on civilization. It is significant. Adjacency bonus (Civ6) Adjacency bonuses аre а new mechanic widely used in Civilization VI to simulate the beneficial or non-beneficial effect terrain and game objects have on each other. This is a great wonder primarily because it gives you one extra Wildcard slot for an additional policy of your choice. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example. If you want your cities to prosper and expand, you must provide your citizens with amenities. (For more on how Civ 6 stands up to the other games in the franchise, check out our review, which contextualizes Civ 6 both as a strategy game and as a Civilization game. Theodora brings a more versatile approach to Byzantium than Basil; there's. Starting bias: None Rome is one of the easiest civilizations to play and their core strengths focus on two issues that every civilization faces: Housing and Amenities. The first thing you need to do is determine if you will be going to war early, or not. Better worker charges visibility mod is supplementing this. The fourth wave of the Civilization 6 Leader Pass added three Rulers of the Sahara leaders, all with unique leader abilities that truly make them stand out in their own way. Resources are special commodities found in limited quantities on the map. 9 Find Luxury Resources Immediately. The Entertainment Complex is the city's primary source of Amenities and the key to maintaining a happy population, especially a growing or war-weary one. 8) 8. • 2 yr. As cities lose one amenity per two points of population starting at size 4, that means you need four amenities for every size 4+ city, five amenities for every size 6+ city and so forth to maintain that status. It may take time and planning to build a Wonder. While staples like Wonders, Barbarians and City-States remain. A CIV for all players: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success.